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Load Arch by Dowly_#110

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limefox3054 wants to merge 2 commits into
OvercastCommunity:mainfrom
limefox3054:arch-1.0.15
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Load Arch by Dowly_#110
limefox3054 wants to merge 2 commits into
OvercastCommunity:mainfrom
limefox3054:arch-1.0.15

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[ Notice ]
This map is a modified version based on a map released by MCResourcePile under the CC BY-SA license.
The map file and XML have been modified to provide players with an improved gameplay experience.
https://github.com/MCResourcePile/stratus-maps/tree/master/maps/arch

[ Description ]
Arch by Dowly_ was originally created for Lifeboat Network in late 2016 and saw regular use during the early days of Stratus.
I consider preserving and restoring nostalgic maps so they can be played again to be important work, and I am submitting this map with the sincere hope that it can be played once again on Overcast Community.
https://github.com/OvercastNetwork/maps.oc.tc/tree/master/Mixed/Standard/Arch

The major changes made to the original map file and XML are listed below.

[DTM/CTW] Arch v1.0.15

  • Used nbt-converter to convert the world version from 1.11 to 1.8 and prune chunks
  • Changed the DataVersion of all chunks to 0
  • Cleaned up sign TileEntities
  • Changed the map's lowest point to y=0. As a result, the entire map was shifted down by 4 blocks
  • Disabled underbridging below the bedrock layer
  • Changes to help prevent stalemates on the map have been applied
    • Added efficiency mode to the monuments after 20 minutes of gameplay
    • Added water lanes after 25 minutes of gameplay
    • Added a respawn delay. The respawn delay also increases as the match progresses
  • Added a cobweb void guideline
  • Migrated to Proto 1.5.1 and cleaned up and simplified the XML, along with several minor improvements

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