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NetXEngine

A version of NXEngine designed to add online multiplayer. Based off of the NXEngine-Evo refactor.
Currently only for Windows, XP and up.

Features

  • The ability to host, or join, online games
  • Various skins you can use on your character online
  • Support for Cave Story+ graphics
  • Support for Cave Story Switch music

Compiling

NetXEngine can be compiled on Visual Studio 2017 and up, MinGW-w64 (tested with TDM-GCC version 10.3.0), and MinGW32.

Visual Studio

Follow the instructions on nxengine-evo's wiki.

TDM-GCC / MinGW-w64

Enter the base directory in command line, then run mingw32-make --file=Makefile.mgw to build. Add DEBUG=1 to create a debug build for use with gdb.

MinGW32

Follow the instructions for w64, but add USE_MINGW32=1 onto the mingw32-make command.

  • Builds using 32 will lack debug logging.

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NXEngine-Evo with added online multiplayer

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